A good friend of mine's little lady lab passed away a couple weeks ago at the ripe old age of fifteen, so here is my tribute to what she looked like as a pup. Rest in peace, old gal.
Monday, June 24, 2013
Thursday, June 20, 2013
Digital effects are dazzling, but only in the right hands.
Just as
politicians keep making the same mistakes over and over again while
civilians remain more aware of the true problems at heart, the same
has been starting to go for the relationship between filmmaker and
audience. Despite the same repeating negative reviews, filmmakers
continue to draw out these same mistakes movie, after movie, after
movie.
I watched Oz the Great and Powerful
last night, and I've been trying to put my finger on why it
sucked so much. Then I realized that the only way to describe it's
failure is to define what made movies such as Hugo and Life
of Pi such a wild success.
For going on the last decade, much of
technology has ultimately reached its peak, and included in that
realm is the sophistication of computer animation/effects. Film
after film is being released that expects to impress audience and
critics alike by putting every ounce of energy into the animation
budget, sacrificing a good base script in the process. The day the
film industry regains its dignity is the day that people realize
that, just like true love, a successful movie cannot be bought with
all the money in the world. Hugo was a stunning movie, a one of a
kind which used dazzling computer generated effects within an
earthly, non-magical, historically-based reality. The effects were
not a crutch for the script; on the contrary, they were implemented
to enhance an already successful script by allowing it shimmer just
as much visually as it did emotionally. With or without the glitter,
Hugo is a brilliant movie, and it would STILL be a brilliant movie if
it had been executed with the same script and actors 40 years worth
of technology ago. A fresh coat of wax on a sleek pristine Porsche
will turn heads, but a fresh coat of wax on a 1991 Civic that has
survived about 15 fender benders and 2 pissed ex wives will make
pasersby wonder why the hell you are trying to draw even more
attention to your dented up piece of crap.
I took a digital painting class in my
Bachelor's program in illustration, with an accomplished professor at
the helm, and he told us one of the most important things I have
learned at school - that the computer is not there to make good art
for you. Only with the prerequisites of proper human skills learned
through paper, pencil, and persistence, can the computer help you; as
it is only there to enhance what YOU are capable of doing. Film is
art, and just like a digital painting, computer effects are only as
good as the meticulous humanity that forms the armature.
What it comes down to is this: When
a movie's production relies on money, what will come out of it is
money that will be spent within a year. When a movie's production
relies on humanity, what will come out of it is a memory that
outlives its cast and crew.
I'm
not saying that money is not important. By all means, last week I
read a friend of mine's TV pilot script, and I told him that it was
so brilliant that he dare not attempt to film it until he attains the
proper budget to do it justice. But using your budget as a crutch is
en entirely different story. Superficiality and money are the
fruit-cradling serpent of modern society's Garden of Eden. The easy
way out is obviously temping and people will continue to use it until
the end of time. But memories don't lie, and neither do reviews.
You get what you give, and a movie isn't going to stay with people if
the ace up your sleeve is your effects budget.
You know what an effects budget is gold for? Advertising; Short
films, anywhere from ten seconds to 5 minutes, that are designed to
grab you visually so that you associate given product with imagery so
dazzling you can taste it. Because the truth is that visual
dazzlement is only interesting for about that long. The trailer for
Oz was absolutely beautiful. Because it was a trailer. It was used
to promote something, which is a perfect use for beautiful digital
effects. Unfortunately, when the feature film was exposed to us, we
were opened up to the unfortunate fact that the directors were going
to try and use this song and dance to keep us interested in a 2 hour
and ten minute-long endeavor.
Part
of the reason I like the video game industry is because while this
particular issue exists in the gaming realm as well, its presence
WILL directly
affect the revenue drawn by a game. If a shitty movie is fluffed by
pretty images, it will still rake in millions of dollars if it's well
advertised and/or is aimed at children or simpletons. But if a game
has sick graphics but really really horrible gameplay, people
are not going to buy it.
The game makers will actually get what they deserve for making a bad
game, and are forced to learn from what makes great games so great if
they want to keep feeding themselves. Now, I know that sounds a
little harsh considering game making is a much more difficult field
to make money in. But at least they have an incentive. Movie
reviews can stink to high heaven, however if a movie is even budgeted
enough that it appears on a big screen in the first place, the
filmmakers are already swimming in bathtubs of cash before the first
review is even written.
Well
Oz, take a page from your own script:
There
are lots of good
movies in the world; but you don't want to make a good
movie, you want to make a great
one.
Wednesday, June 19, 2013
RIP, old blog.
I somehow lost access to the secondary account I used exclusively for my blog, so instead of going to the ends of the earth to find out how to get back to it, I am going to lay it to rest whilst using this as an opportunity to start anew in the blogosphere. But incase you are interested, it is a pretty extensive portfolion of my stuff from 2010 to now.
Here are some recent highlights/reposts from my old blog, just to have something here.
Stuff I did during my 6 months travelling Israel:
A live model painting I did a year ago in in my last semester and never posted.
And for an extra buck, I also paint these nifty little watercolor portraits for my peers and beyond.
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